Levy Walks

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Has anyone had a go with anything along these lines?

http://en.wikipedia.org/wiki/Levy_walk [en.wikipedia.org]

I'd love to hear of any tips/tricks out there

cheers,
-j
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What is it that you're trying to do?
What do you want to be able to control?
What context are you going to use it in?
“If you can eat it raw you can't under cook it”
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“You're bad liver, and you seek the small beast!”

oh… sorry wrong thread :wink:

I'm hoping to be able to distribute points in a way similar to the displacement of a sphere. I notice when using volumes, and displacing metaballs there's a great shape that comes from this, just look at the heavy smoke shader!

What'd I'd love to happen is a fashion of placing points down in a similar way. Looking at the Levy walks/brownian motion seems like a great place to start…

-j
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