Hi I'm new to Houdini and there's a lot of things that I'm trying to figure out myself while developing a huge project. I just made a character rigging based on “Quadruped Auto Rig” tutorial on Sidefx: (http://www.sidefx.com/index.php?option=com_content&task=view&id=991&Itemid=132). [sidefx.com]
When I saved my geometry after painting the weights, seems like it was saved with the color scheme of the weight map and is rendering with the original texture plus an overlay of the wight color map. How can I get rid of this colorful weight texture that is suppose to work as a weight map only?.
Any help will be appreciated.
Thanks
weight paint
3490 3 1- asegura_plat
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