weight paint

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Hi I'm new to Houdini and there's a lot of things that I'm trying to figure out myself while developing a huge project. I just made a character rigging based on “Quadruped Auto Rig” tutorial on Sidefx: (http://www.sidefx.com/index.php?option=com_content&task=view&id=991&Itemid=132). [sidefx.com]

When I saved my geometry after painting the weights, seems like it was saved with the color scheme of the weight map and is rendering with the original texture plus an overlay of the wight color map. How can I get rid of this colorful weight texture that is suppose to work as a weight map only?.

Any help will be appreciated.

Thanks
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You're probably reading in the Geometry through a File SOP. Append an “Attribute” SOP to it, and in the parameter field called “Delete Attrbutes” enter “Cd” (without parenthesis). This will delete the color attribute on your points and it should render correctly.

cheers,
Abdelkareem
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Thank you I'll try that….
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It worked…Thanks… I need to get used to these little tricks
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