pbr glass problem

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hi guys!

problem with Eetus method that You don't get any illumination from the env light ( i mean image based lighting). And if u put in a sphere with contant shader You can't turn off it's shadow casting.


The solution would be to extend the shader or env light to use it for refract rays too?

if You place an env light and hook a hdr image to it's slot, then in pbr it gets reflected, but not refracted. Extend it please!
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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