Oil digger asset basic problem

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Hi all
I'm trying to rebuild this oil digger, to be more generic and smart.
I'm talking to rebuild it in a way like the elevator-asset and bridge-asset that have been screened on 3DBuzz.
On of the points I'm sticked to is how to make the basic triangled shape that can be 3 - 10 sided that will form the base of my model.
I'm joining a scene when I'm posing the problem, I wanna control all via a master control null with the parameters.
The idea is to create lines that will be the path to skin “I beams” and so.
Thanx

Attachments:
pyramid_asset.hipnc (58.5 KB)
oildigger.jpg (59.9 KB)

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try the circle SOP
Michael Goldfarb | www.odforce.net
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