When creating a fluid sim,I see in the scene level that a DOP network is created with a bunch of attributes for vel, density etc…
I can reference this information is a volume shader, so I get its adding an attribute that can be used.
1. Is this its only function?
2. Can I use these attributes to influence another RBD sim or something, how do you go about that?
3. Can I do similar things with POP nets and use Particle AGE attibutes within shaders etc…?
Sorry so many questions…so many Houdini discoveries still to make!
BTW, I really do appreciate all the help from this forum in learning Houdini - I would be in dark about so many things with it - many thanks!
DOPS, POPS and attributes - a question or three!
3438 3 1- stevecullum
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- graham
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The problem is that you cannot merge data with objects. In order to apply the field force, you need to wire the rbd object steam into the field force. Also, I recommend you alter the input order of the merge so that the smoke solver is connected last. There was a bug fixed recently where the smoke object wasn't ordered correctly.
Graham Thompson, Technical Artist @ Rockstar Games
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