Hi!
How do I easily generate cubical environment maps without having to render 6 images with 6 different cameras seperately? I'd like to use the environmentmap as a reflectionpass for renderman.
Kind regards,
Phong
Generating environment maps
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- Phong
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- Phong
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- anamous
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- old_school
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To add to Abdelkareem's post, you can add these properties to any object to generate reflection maps and use those object-centric maps as reflection maps in the final render pass in stead of using raytracing. You need to have a shader that uses environment maps set up to take advantage of this.
If you render to .rat format you get the “cross” envmap generated automatically for you. Actually you get a .rat file with six rasters named Right Left Top Bottom Front Back. No need for isixpack.
-jeff
If you render to .rat format you get the “cross” envmap generated automatically for you. Actually you get a .rat file with six rasters named Right Left Top Bottom Front Back. No need for isixpack.
-jeff
There's at least one school like the old school!
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- Alanw
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Phong
Hey cool, thanks a lot! You guys rock!
Where can I attach those properties? As a script probably?
Phong
No script; it's actually really easy. In the parameters pane you'll notice a cog icon. In there you're looking for “edit rendering parameters”.
You'll notice all kinds of good stuff for both RenderMan and Mantra that you can drag & drop onto your object. If you like the parameters being there every time, you can select to “save as permanent defaults” from the same cog drop-down menu.
-Alan
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