normals re-orient themselves with xform?

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Hey guys, in the file below, why are my normals spinning around as the sphere transforms?

I want the normals to stay pointing out, and angled a little back from the surface, as in frame 1

i tried a rest position, facet… what else?

Thanks!

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normalprob.hip (56.9 KB)

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You are calculating new normals based off changing values.

You must post-transform the object to keep its normals facing the way you specify, see the attached file.

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normalprob_621.hip (59.9 KB)

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cool, thanks!

but… what if i have deforming geometry that's coming in as say… an fbx or obj sequence. For example, an animated character. I can't put the movements after the copy sop, can i?
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You may want to look at the Attribute Re-orient sop, and examples in the help.
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Thanks for that tip simon

problem solved
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