I'm having a ton of trouble with rest position for fur on deforming geometry.
Restsetup.jpg shows the current setup… the first timeblend freezes the geometry at frame1, and then the second timeblend holds that frame out till rfend. I thought that would work, but when i view/render with fur, everything stretches out.
You can see it in the hands and feet in restprobfurwithrest.mov
The guides are not stretching, and it only happens when the rest position is enabled. Am I missing something with my rest setup?
If i disable it, there's no stretching, but tons of flickering (of course)