Question about procedural noise shading

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Hey,

I'm a new Houdini apprentice. I'm trying to make a custom shader for some days. I'd like to know how to use a signature noise other than “1D noise” (only thing that I understood…hahaha) for exemple with turbulence noise or curl noise. To make it short, how to use and plug 3D and 4D noise in surface network (for exemple with a color mix…).

Thanks in advance and congratulation for your community and your forum.

Lionel
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I'm also wondering how to input a, for example fractal noise or brownian and similar which I use all the time in Maya shading networks.
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