using uv2 in OGL

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Hi all,

How can I force ogl to display a texture driven by the uv2 attributes? Everything renders fine but if I create additional OGL texture layers, looks each one is always picking up first uv space. Take a look at the layers material-preview layer parameter. Textures3 and 4 in layer GEO don't seem to do anything in the viewport.

Thanks,
kuba

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