I have done some research and I havent yet found any solution how to convert particles to curve like bezier or NURBS. Another issue is how can I born 1 particle per/frame in houdini? These are pretty beginner questions but I dont want to give up.. I want to learn new things because I see theres no limits in houdini Maybe someone could help me with this issue?
Example: I have 6 emitters which are emitting particles and some particles are born twice per frame even if there is born propability 1 and 1 so I assume that I get 1 particle per/emitter/frame is this correct. How I should build this so that I get particles to curves? I think first thing is to get the particle id:s in order
A constant birth rate of $FPS does birth 1 per frame for me. Impulse birth rate of 1 births one particle per cook, so I guess in some cases it might be a bit off.
For the curve generation you could generate a line with as many points as you have particles, and then move the curve points to particles with $TX2 etc in a Point SOP (see attachment).
As usual with Houdini, there are probably many ways to skin a cat - Trail SOP might be worth a look as well.