Hi,
I have done some research and I havent yet found any solution how to convert particles to curve like bezier or NURBS. Another issue is how can I born 1 particle per/frame in houdini? These are pretty beginner questions but I dont want to give up.. I want to learn new things because I see theres no limits in houdini Maybe someone could help me with this issue?
Example: I have 6 emitters which are emitting particles and some particles are born twice per frame even if there is born propability 1 and 1 so I assume that I get 1 particle per/emitter/frame is this correct. How I should build this so that I get particles to curves? I think first thing is to get the particle id:s in order
felixi
Particles to curves
4484 6 0- felixi
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- eetu
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Tervetuloa!
A constant birth rate of $FPS does birth 1 per frame for me.
Impulse birth rate of 1 births one particle per cook, so I guess in
some cases it might be a bit off.
For the curve generation you could generate a line with as many points as you have particles, and then move the curve points to particles with $TX2 etc in a Point SOP (see attachment).
As usual with Houdini, there are probably many ways to skin a cat - Trail SOP might be worth a look as well.
eetu.
A constant birth rate of $FPS does birth 1 per frame for me.
Impulse birth rate of 1 births one particle per cook, so I guess in
some cases it might be a bit off.
For the curve generation you could generate a line with as many points as you have particles, and then move the curve points to particles with $TX2 etc in a Point SOP (see attachment).
As usual with Houdini, there are probably many ways to skin a cat - Trail SOP might be worth a look as well.
eetu.
- circusmonkey
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- edward
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There's also a nice example similar to this on the ice cream thread on odforce.
http://forums.odforce.net/index.php?showtopic=7902 [forums.odforce.net]
Look at the .hip file posted by aracid.
http://forums.odforce.net/index.php?showtopic=7902 [forums.odforce.net]
Look at the .hip file posted by aracid.
- eetu
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- circusmonkey
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- felixi
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