Smoke and point color

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Any examples on how to use the point color option of the billowy smoke texture? As soon as I make an object a volume it deletes my point attributes.

Ideally, I'm trying to get smoke to inherit the color of the emitter - for example, an emitter with random colors assigned via a point node.
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http://www.sidefx.com/index.php?option=com_content&task=view&id=1301&Itemid=132 [sidefx.com]
Stephen Tucker
VFXTD
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