Paint SOP suggestion

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Hey guys,

I have a suggestion. Currently you can use the paint sop to paint color values. This is great for certain situations.

However, it would also be great if we were able to bypass colors, and instead set our own range and values to paint.

For example. Let's say you wanted to paint emission frame information on a 2,000 frame shot. You would be able to set your range to 1-2000, then paint values like 24, 67, 235, 567 which could then be used to trigger emissions on those frames and in those locations.

You can do this currently by using hue values but then you're limited to a range of 0-360. You could paint floating point hsv values like 6.75 then multiple that by 100 to get 675, etc. But that would require scaling the values in some way after the fact.

Anyhow, this seems like something that would be easy to implement. An option that lets you paint the specific values you want to paint without ever having to scale them afterwards.

-D
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I haven't tried it, but this sounds like something that could be set up by a user in a couple of nodes as a digital asset tool… just put a paint sop followed by a vop sop with controls for fitting the range…
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Yes, you can do this currently and scale the values however you choose (sops, chops, vops.)

The suggestion however is to be able to explicitly set the value from within the paint tool without ever having to scale it afterwards.
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