Dithering a renderer
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April 13, 2009 3:28 p.m.
Hi,
I am trying to achieve an ordered dithering effect for a render.
(digital halftoning,image quantizing)
I want to achieve an 1984 1985 look of CGA graphics card
like this Matlab trick :
http://www.mathworks.com/access/helpdesk_r13/help/toolbox/images/color7.html [
mathworks.com ]
I found a PS way to do it (using GIF export feature)
I also found a few algorithms to do it in Processing…
I was wondering if there is a way to do it in COPS or something inside houdini…
cheers!
J
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April 13, 2009 3:50 p.m.
JohnBardakos Hi, I am trying to achieve an ordered dithering effect for a render. (digital halftoning,image quantizing) I want to achieve an 1984 1985 look of CGA graphics card like this Matlab trick :http://www.mathworks.com/access/helpdesk_r13/help/toolbox/images/color7.html [mathworks.com ] I found a PS way to do it (using GIF export feature) I also found a few algorithms to do it in Processing… I was wondering if there is a way to do it in COPS or something inside houdini… cheers! JI think there's a stand-alone program called “iquantize”. IIRC it does Floyd-Steinberg dithering (close to ordered).
I don't think there's a way to get at this through the interface (the quantize COP doesn't support dithering), but you could try something like:
% iquantize -n 4 Snail.pic dithered.pic
Increasing -n will give you a more accurate representation.
Attachments:
dithered.jpg (85.8 KB)
April 17, 2009 3 a.m.
Thanks! this is ideal! cheers! J.