is there a way to unlock an asset in HOM?

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Don't think there is but hopefully I'm missing something!
I'd like a user to be able to modify an asset on the fly, but keeping it unlocked has its own set of problems.
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You can use hou.Node.allowEditingOfContents() to unlock an asset.

To complete the cycle you use hou.HDADefinition.updateFromNode() to save your asset, and hou.Node.matchCurrentDefinition() to lock it.
Graham Thompson, Technical Artist @ Rockstar Games
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Many thanks
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