So I bought Apprentice HD because im falling in love with Houdini, and this is a frame from scene I've made to learn diffrent parts of Houdini.
http://www.magnusl3d.com/ST_Test_002.jpg [magnusl3d.com]
/M
Frame 135
11818 6 0-
- MagnusL3D
- Member
- 1104 posts
- Joined: Aug. 2008
- Offline
-
- JasonSlab
- Member
- 1530 posts
- Joined: March 2020
- Offline
-
- MagnusL3D
- Member
- 1104 posts
- Joined: Aug. 2008
- Offline
Thanks 
Yes it does move, the “plasma” in the arms are done with a sphere as a base, copying grids to each point in the sphere, all facing inwards and using their normal point inwards making the particles move inwards.
I put a slight VOP SOP “color noise” on the grids and inherit $CR onto the normals to make the particles move with slightly diffrent speed, since I use the VEX metaball geometry shader to make it feel..well..plasma like
Now I hade straight lines of particles moving inwards and was thinking of using a spline attractor to make the arms move, but after some test I didnt get the control I wanted so I ended upp using a VOP SOP with curlnoise to deform the particles positions which makes the arms move nicley.
Using the same VOP SOP deformation for lines along the arms which i attached a COPY SOP to to place the metal rings along the arm. The bigger rings are COPY stamped so they have individual animation.
Also the center pices conelike reciever tgings are copystamped in place to achive some unique animation for each reciever.
The background is tube where I just placed a VOP SOP curlnoise affecting the color to get some animation in the background to.
So more or less everything is animated
Right now im rendering out this in 1280x and im then comping in a “time machine” node on the renderd sequence, to tweak the look of the “plasma”
Will post the end result when it's done as a .mov
/M

Yes it does move, the “plasma” in the arms are done with a sphere as a base, copying grids to each point in the sphere, all facing inwards and using their normal point inwards making the particles move inwards.
I put a slight VOP SOP “color noise” on the grids and inherit $CR onto the normals to make the particles move with slightly diffrent speed, since I use the VEX metaball geometry shader to make it feel..well..plasma like

Now I hade straight lines of particles moving inwards and was thinking of using a spline attractor to make the arms move, but after some test I didnt get the control I wanted so I ended upp using a VOP SOP with curlnoise to deform the particles positions which makes the arms move nicley.
Using the same VOP SOP deformation for lines along the arms which i attached a COPY SOP to to place the metal rings along the arm. The bigger rings are COPY stamped so they have individual animation.
Also the center pices conelike reciever tgings are copystamped in place to achive some unique animation for each reciever.
The background is tube where I just placed a VOP SOP curlnoise affecting the color to get some animation in the background to.
So more or less everything is animated

Right now im rendering out this in 1280x and im then comping in a “time machine” node on the renderd sequence, to tweak the look of the “plasma”
Will post the end result when it's done as a .mov
/M
-
- JasonSlab
- Member
- 1530 posts
- Joined: March 2020
- Offline
-
- MagnusL3D
- Member
- 1104 posts
- Joined: Aug. 2008
- Offline
After batteling the QuickTime gamma bug for some while and found som ok settings my test animation is now done.
Since Im not sure if I should upload a 8MB mov, I'll post a link to the animation.
http://www.magnusl3d.com/ST_Test_004.mov [magnusl3d.com]
/M
Since Im not sure if I should upload a 8MB mov, I'll post a link to the animation.
http://www.magnusl3d.com/ST_Test_004.mov [magnusl3d.com]
/M
-
- rafaels
- Member
- 664 posts
- Joined: March 2009
- Offline
awesome effect!
Thanks for sharing!!
Cheers

Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
-
- Ronensart
- Member
- 2 posts
- Joined: April 2008
- Offline
-
- Quick Links