I have a problem…
In scene example you can see the following…
We have N-polygon. Assign my materials to it I see different results. First – my shader applies to every primitive, another - to all at once. The reason is that s&t parameters in shader taken from different places. One – from global parameters, another – from uvcoords operator. If I use uvcoords –its all good for me. I can apply my shader to surface all at once, not to every primitive.
Problem happens then I assign to my material shaders like stucco, concrete or some another. As I can see that shaders applies to EVERY primitive, not for all in time. In my shader I have some parameters there I can apply uvcoords operator or some UV or st…
In shaders like stucco, concrete I cant find such parameters…
Uvcoords takes st-parameters from UV-texture node in object level. But it doesn’t works with stucco-like shaders…
I cant find the way to rule this problem… What must I do to apply stucco-like shaders to all geometry at once??? Not to every primitive…
UV-problem with stucco-like materials
2231 1 0- skazkaPiter
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- skazkaPiter
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