(noob) ray depth limit for irradiance calculation

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Hi,

I'd like to know how can I tune the ray depth limit of irradiance rays (ie. the number of light bounces when using the irradiance vex function or node). (I'd like to be sure my irradiance calculations have enough bounces… )

thx

imre
Imre Tuske
FX Supervisor | Senior FXTD @ Weta FX

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