op path broken in H10 hbatch

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If I use an op reference in a texture field of a mantra surface shader, such as:

opobj/geo1/cop2net1/texture

it will render correctly within Houdini using the render view, but show up as pink (missing) when rendered using hbatch. Hbatch has no complaints about not finding it (as when the path is incorrect).

This smells like a bug. This worked fine in H8, so I'm suspecting it's broken in H10. I'm using H 10.0.295 on Windows XP.

Any ideas?
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In case anyone is following this thread, I've isolated the problem.

The surface shader texture op path breaks when the a mantra ROP uses the

mantra -H host, host

command for network rendering.
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