object shutter question

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I got an object exploding from inside. What is the best way to make object shutter simulation.
I have 4 variants:
1)Object got particle emiter inside with primitives instanced to them. Primitives interracting with object and shutter it.
2)Same way except inspite of emiter we will advect particles to fluid explosion simulation.
3)Make pyro inside of object and set “feedback scale” for it.
4)With a help of magnetic force

Sorry for my english.
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