Particles deforming Surfaces

   4108   2   1
User Avatar
Member
9 posts
Joined: Jan. 2009
Offline
Hey Guys and Gals

I have been playing houdini for a while now, I'm just getting into the particles systems having used pflow and Ice a fair bit.
So my project is this, a procedural bullet impact system, so far I have created all of my particles systems - bullets, that collide with different objects triggering different debris based on impact material.

This is my question, How do I deform my collision geometry relative to the impact of a particle - I already have the impact positions of the collision groups, I can't figure out how I need to call this group to deform my geo - How would it be best to deform the surfaces?

Any Help would be much appreciated

Chris
User Avatar
Member
82 posts
Joined: Nov. 2005
Offline
As always in Houdini world, there are many ways to do that, but I would use a Sop Solver node.

See DentingWithPops example at Houdini help.
Victor M. Muriel
http // www . vmuriel . com [vmuriel.com]
User Avatar
Member
1631 posts
Joined: July 2005
Offline
There is a Bullet system, created by Miguel, available here or odforce. You can search for it and see how he did it.

Cheers!
steven
  • Quick Links