I have two geometries: green_box and yellow_box.
To move the green box, I am using some expressions in the transform node on the object level e.g. green_box/box–>transform
is there a way to use these transform values to animate the yellow_box?
I tried parenting them on the geometry level, but it does not work since the green_box is animated on the object level. Thanks.
Using one transform node to animate two geometries
4734 4 1- sf_dude
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- Alejandro Echeverry
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Fetch Node in the obj level is one of many answers.
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- sf_dude
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- stevenong
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Hi,
When you use a Transform SOP, it is local space so neither parenting nor Fetch works.
If you transform at the Object level, parenting and Fetch will work.
If you really need to use a Transform SOP, you can use channel reference (ch() function) in the yellow_box transform channels to reference the Transform SOP's channels.
Cheers!
steven
When you use a Transform SOP, it is local space so neither parenting nor Fetch works.
If you transform at the Object level, parenting and Fetch will work.
If you really need to use a Transform SOP, you can use channel reference (ch() function) in the yellow_box transform channels to reference the Transform SOP's channels.
Cheers!
steven
- sf_dude
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Hey Steven, that worked. I thought that that had to be something to reference other channels.. this is my biggest problem with Houdini - if you don't know what it is the only way is to ask since there is no good reference for functions. I wish they divided them into packages or something like it to make it easier to describe and find.
Thanks.
Thanks.
stevenong
Hi,
When you use a Transform SOP, it is local space so neither parenting nor Fetch works.
If you transform at the Object level, parenting and Fetch will work.
If you really need to use a Transform SOP, you can use channel reference (ch() function) in the yellow_box transform channels to reference the Transform SOP's channels.
Cheers!
steven
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