quaternions

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I want to use quaternions to rotate the object. The output of quaternion I convert to 3matrix, which i can convert to 4matrix (position, rotation, scale). The question is how to apply 4matrix to the object in Houdini. Or, simply to say, how to use these quaternions?
Thanks for helpfully answers.
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example

Attachments:
rotate.hipnc (62.7 KB)

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Thank you vary much! It was vary halpfull!
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