Hi,
I am trying to create a puff of smoke from an animated box, which is a passive RBD object. Unfortunately, the smoke penetrates the box no matter what I do. I made the box thicker. I increased the divisions on the Collision Geometry. I played with the Sub Steps on the RBD solver, the Pyro Solver, and the AutoDopNetwork. All to no effect! Any hints? I attached the scene file to this post.