puff of smoke in a box

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Hi,

I am trying to create a puff of smoke from an animated box, which is a passive RBD object. Unfortunately, the smoke penetrates the box no matter what I do. I made the box thicker. I increased the divisions on the Collision Geometry. I played with the Sub Steps on the RBD solver, the Pyro Solver, and the AutoDopNetwork. All to no effect! Any hints? I attached the scene file to this post.

Attachments:
marc_smoke_pump_v07.hipnc (709.5 KB)

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