How to delay animation

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HI

This is my first Houdini project. I started to learn it independently 2 month ago. Please visit this link http://www.youtube.com/user/NickIonascu#p/u/6/43l2EQtVr3o [youtube.com]

Also I have a questions: How can I place in space a lot of flowers, with delayed animation.

Right now I use Copy to Points to multiply flowers, but all lilies do the same synchronous animation.

I know that I can use copy stamping, but I should find a way to move randomly animation on timeline for each flower, which has a lot of animated bones and blend shape.

Just help me to find a good tutorial

Thanks

Attachments:
lily.jpg (18.5 KB)

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This is awesome, very cool asthetic-

You may be able to refrence the copy number of each flower and use it to drive a random seed number for a shift value in your chops network.

How are these flowers being animated?

-John
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You can use stamp to offset the animation. See attached file.

Attachments:
SOP_Offsetting_animation_stamping.hip (65.2 KB)

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