Bullet physics implementation and other stuff

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Looking forward to this….
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Great News!!!

Thank you Milan, I have to wait for the Linux version.
Feel The Knowledge, Kiss The Goat!!!
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ouuu I forgot. Congrats to all clickers … You hit 100K views
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Interview with me about Houdini R&D work: http://www.itsartmag.com/features/interview-with-milan-suk/#.UhNPMT__nm0 [itsartmag.com]

+exclusive scene with simulation of balloons
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I was asked by VFX studio to make BulletSOP R&D about house destruction and here is result: https://vimeo.com/77407481 [vimeo.com]
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it is not an easy task, also should check
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I've released BulletSOP v2.0.10 for H12 & H13: http://forums.odforce.net/index.php?/topic/18789-bulletsop-2010/ [forums.odforce.net]

Among examples, you can find new House destruction scene: https://vimeo.com/77407481 [vimeo.com]
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BulletSOP 2.5 preview: http://forums.odforce.net/topic/19170-bulletsop-25-previewwith-gpu-support/ [forums.odforce.net]

This version implemented work in progress Bullet Library 3.0 with OpenCL(CPU/GPU) support!

Feel free to run our test scene and compare your GPU with others
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Thanks a lot Milan!!
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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hi Milan!

Can you compile BulletSOP against latest production build (476) please, it stopped loading at previous prod build (447).
Thanks a lot!
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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