Can anybody reproduce? Mantra Shader Builder app crash.

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Hi,

I'm not sure whether it's my config or an actual bug, so maybe linux and mac guys could try reproducing the following, with the most recent build:
Empty scene, drag a Mantra Surface Builder from the Material Palette to /shop. in the shader params, go to OpenGL, and delete the first texture layer.

This always generates 1928 Fatal error / Seg Fault on my Win7/x64 setup.

Thanks,
Greg
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I get the same thing on vista 64

Fatal Error Segmentation Fault. The number changes though.

I also get the “Fatal Error Segmentation Fault” error on vista 64 and xp 32 if I do the following steps on every version since the wood and stone materials were re added 11.0.469-11.0.477 i think

Place grid
Place spotlight pointing at grid
Place point light
Turn on HQ lighting
Turn on HQ shadows
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The bug with deleting OpenGL textures should be fixed in tomorrow's build.
Oleg Samus
Software Developer
Side Effects Software Inc.
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