what does the liquidsmole for?

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in materialpalatte,there is a liquidsmoke,the shader looks very nice from the icon.
but it does not work for me either i assign it to a polygeometry vorlume smoke or liquid,it renders nothing out for me,wish you tell me how to use it
https://vimeo.com/user3971456/videos [vimeo.com]
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At first I thought “Ho, you need a density field with it!” but even with a correctly named field I can't get it to work. Not even a liquid volume setup from the shelf that assigns the material automatically has any effect.

It's either more exotic than I thought or it's broken. Anybody got an idea? I'm sure I had it working on some pre H11 versions…
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It seems to work in H10, but not in H11 :?
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Looks like somebody should submit it as a bug.
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