H11 to generate ptex?

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Hello everyone,

I have not actually started to use houdini yet so I am a complete noob, but…
I know that h11 is meant to support ptex for rendering, is that right?

I am very interested to know if houdini would enable me to generate ptex textures as well? Either from a ‘simulation’ or through a render?
Or could this be done with the API?

cheers
fred



Fredrik Sundqvist
CG Supervisor
Baseblack
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