I can't seem to make the simplest Open Dynamics Engine rigid body dynamics simulation work. (sorry so verbose, the forum sucks for searching 3 letter words) It's basically a cube copied to some grids. Then i want them to drop and hit the ground colliding with each other along the way. No biggie.
Except for my simulation explodes or doesn't do anything. I have a feeling I'm not configuring my ODE object for the simulation correctly.
These were my steps more or less - After creating a the /obj/cubes. Make a rbd ground plane with the shelf. Click on the /obj/cubes and make a rbd fractured object. In the auto dop network append a ‘ode configure object’ after the ‘rbd fractured object’ and change the rbd solver to ODE. Not much happens like i think it should at this point.
Could someone look at this a enlighten me?
ODE example?
3771 2 1- pinkwerks
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- john_z
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Hi,
reading the documentation I've found this:
- ODE works with Houdini’s rigid body objects, static objects, and RBD point objects.
- ODE does not support glue or fracturing.
( Dynamics Using the ODE solver for RBD http://localhost:48626/dynamics/ode_solver [localhost] )
Try to use a RBD Point Object, it should work.
reading the documentation I've found this:
- ODE works with Houdini’s rigid body objects, static objects, and RBD point objects.
- ODE does not support glue or fracturing.
( Dynamics Using the ODE solver for RBD http://localhost:48626/dynamics/ode_solver [localhost] )
Try to use a RBD Point Object, it should work.
- pinkwerks
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Great thanks - this is what I was looking for. I had a feeling about it not supporting the fractured object sop - but couldn't express how i needed a copy sop like solution - which the RBD point object sop does beautifully.
Nice move setting the normals for rotation too! This should be an example file.
Nice move setting the normals for rotation too! This should be an example file.
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