Hi all, I'm a new user and current computer art student in Savannah, GA.
I had a brief question regarding the use of Houdini and Maya together in a project:
I know Houdini will read .obj format models exported from maya as a polygon mesh. My question is, it it possible to export houdini models as a mesh in .obj format so that I can use them in maya? I'm currently working on a group project and the final animation will be in maya. I'm using houdini to model some bamboo and would like to be able to export it so that it can be textured and rendered in maya together with the rest of our scene, thus eliminating any need for compositing after rendering.
Any help on this would be greatly appreciated, the sooner the better! Thanks!
yes! its pretty simple ..you ?Lright click?L on your geometry in SOP mode and choose ?Lsave geometry?L and from there you can choose what format youd like to output to.