Hello again,
I saw the cmivfx tutorial about fractal and read some topic about cloud creation on odforce.
I began to get interesting result BUT
The result I obtained is based on the single point ( of the volume primitive I guess ).
It is a serious limitation since I didn't find the way to render more than one volume primitive ( except with instancing). So I tried to make a new vex shader.
The goal of this shader was to use a point cloud and make an iteration. The result excepted was to get a bunch of points to compute the density with.
If my shader can open and iterate trough the point cloud file, I have an issue regarding where the point are placed on space. If you look at the attached image you can see the volumetric ball computed by the shader and, with grey color, the mesh used to export the *.pc file.
I don't know how to make the volume spheres to be created on the point of the mesh.
Thanks for your help.
++
Vincent
point cloud and Volume primitive Coordinate problem
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