orbiters

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hi all

i've been learning houdini (thanks khermah for your amazing tutorials …. slowly getting it but some things remain fuzzy.

i started out with an ambitious goal for this – to model and render saturn and its rings – a long way to go –> as you know the rings have lots of rocks that orbit saturn….

press play for the sim.

u could change the planet_center and a voppop recomputes the velocity and acceleration vectors.

these are perpendicular vectors, acceleration points towards the planet center ie its the gravity but i cant seem to control the magnitude of this gravity vector – i tried multiplying a constant on the acceleration vector in voppop – no luck – any ideas?

btw when i save and reload houdini doesnt seem to remember my selections, attribute display on scene view etc - why?

id like to turn the ring component into a digital asset - any free tutorials ?

thanks again khermah, may god bless you man. i'm out

–jag

Attachments:
orbiters.hipnc (76.4 KB)

din is noise: http://dinisnoise.org/ [dinisnoise.org]
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