Hello all!
I have been trying to do a specific task as a learning project…
But have trouble realizing where to start from…
I have sequence of files (jpg)
I want to use a copy sop
a)using a template geometry
b)using “Number of copies”
and have each copy get a different texture from the image sequence…
any ideas from where to start from…
thanks!!
Copy SOP and using a sequence of files as texture
3135 3 2- them
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- fsimerey
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You can try to search and find help in documentation,
perhaps something like that -> http://www.sidefx.com/docs/houdini11.0/copy/stamping [sidefx.com]
perhaps something like that -> http://www.sidefx.com/docs/houdini11.0/copy/stamping [sidefx.com]
- claudio_101
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Hey them,
Attached you'll find some examples on how you could do this.
The basic principle here is that I created 4 surface materials which I iterate through.
The first two are copy examples, one randomized and one sequential.
The last one is an example with the foreach SOP because like everything in houdini you have different ways to create things. :wink:
You could also do this in shader context and use an attribute to define which color map to use, but that's for another time.
If there's somebody out there with yet another solution please upload it, it's always fun to see how other go about doing things.
Cheers,
c
Attached you'll find some examples on how you could do this.
The basic principle here is that I created 4 surface materials which I iterate through.
The first two are copy examples, one randomized and one sequential.
The last one is an example with the foreach SOP because like everything in houdini you have different ways to create things. :wink:
You could also do this in shader context and use an attribute to define which color map to use, but that's for another time.
If there's somebody out there with yet another solution please upload it, it's always fun to see how other go about doing things.
Cheers,
c
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- claudio_101
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