Hey everyone, I'd like to create a velocity field from curves/geo that will direct Flip Fluids how I want, somethingl ike this: http://vimeo.com/25067980 [vimeo.com]
This appears to be a simple thing to do with FLIP and updating the points velocities, but I just haven't found a good way to do it yet. Ideally I'd just like to plug my velocity field into the flip solver that will handle the velocity updates, but everything I've tried doesn't seem to work so far…
Has anyone got an example scene I can have a scan at? Thanks for any help. Christian
I was messing around with DOPPOPs trying to manipulate Velocities based on curves points etc.. It was the “Volume From Attribute” bit that really sorted everything out and got rid of some odd behaviour I was getting.