alpha of an image sequence as a transparency value?

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Hello everybody. Please help: I have a tga sequence with alpha and I want to use that alpha to drive the opacity value of a shadow matte material. I only find a texture node to put my file in and it doesn't have an alpha output.

thanks in advance
Luis Alberto Cayo
freelance VFX artist
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I dont think this question is for Technical Discussion topic :!: Maybe you should look at documentation first?
http://www.sidefx.com/docs/houdini11.0/nodes/vop/texture [sidefx.com]
What you need is vector4(RGBA) type output from texture VOP.
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
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I understand this is very basic. thank you very much anyways.
Luis Alberto Cayo
freelance VFX artist
www.lacluna.com
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