Guessing this is bit of a newbie problem but I'm fairly new to characters.
I have everything working and I do a bit of animation and save the file. But, when I re-open the file the animation on the skeleton still exists but the character geometry is back in its pose position. Annoyingly the deform is still there causing the model to go mental when the skeleton moves. ??
thanks for the kind offer actor. but your reply led me to the problem. I did have animation at frame 0 but had since parented the root node to a null node so I could have a custom handle to control the root node… but didnt have animation at frame 0 for it.