Receive but don't cast shadows

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Hi all,
I'm looking for a way to make an object receive shadows but not cast them.
If I turn “phantom” on it will cast shadows but it won't receive them.

So basically if I have a sphere and a cube on the ground I would like the sphere to receive the shadow from the cube but it shouldn't cast it's shadow on the ground

Thanks,
Adrian
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What about this method ?
I used Torus instead of Box becuase its more cool,
hope it will work for you ;-)

Attachments:
Light_Mask_Shadow_Mask.hipnc (923.7 KB)
Light_Mask_Shadow_Mask.jpg (55.8 KB)

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Many thanks James, yep works for my scene but still, looks like it could get complicated if you have a scene with many objects.
Hopefully SESI will add at some point a simple cast shadow toggle on the object render props… just like the phantom one.

Anyway, thanks again
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adrianlazar
Many thanks James, yep works for my scene but still, looks like it could get complicated if you have a scene with many objects.

Have you tried the Light Linker pane?

eetu.
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