Pz opacity filtering

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Hi, i'm facing a problem with opacity filtering in Pz pass, please take a look.
Odforce post 1 [forums.odforce.net]
Odforce post 2 [forums.odforce.net]
Whats causing such a strange behavior in micropolygon mode?
How can i get correct Pz values in scene with a lot of semi-transparent objects ( spider web)? Or the only way is to modify all shaders to output custom Pz pass ( Pz * (1-opacity)) :?:
Thanks for attention.
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
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UP. Can anybody help me with that?
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
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