Hello houdinics,
I am facing a problem in exporting a character model from maya to houdini.
I have made a 3D character in maya, model is divided into groups like head, legs, hands in maya outliner.
I have tried with obj format. Obj format is working fine for maya export and houdini import. But it doesnt come with all separate groups. It makes a single mesh/object. So i tried with .fbx format. exporting from maya is working but importing that fbx file to houdini is not working.
My steps were:
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At maya..
– selected all groups from maya outliner, deleted all history.
– File-> export select -> path and name -> export
Success..!!
At houdini….
– I made geometry node at scene level.
– inside geometry node i am trying to import 3D model through File node.
– It doesnt show any error but it doesnt import even a single vertex.
So Can anybody please explain HOW TO IMPORT 3D MODEL FROM MAYA TO HOUDINI WITH ALL GROUPS…??
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For experiment i am attaching a very basic file so anyone of you can try this at any moment and guide me…
– file is a basic maya file with 3 groups ( sphere, cone, box ).
– another file is fbx export
Houdini version: 11.0.658
Maya Version : 2011
Problem in importing fbx format from maya to hudini.
4767 1 0- neo_morpheous
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