Problem in importing fbx format from maya to hudini.

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Hello houdinics,

I am facing a problem in exporting a character model from maya to houdini.
I have made a 3D character in maya, model is divided into groups like head, legs, hands in maya outliner.

I have tried with obj format. Obj format is working fine for maya export and houdini import. But it doesnt come with all separate groups. It makes a single mesh/object. So i tried with .fbx format. exporting from maya is working but importing that fbx file to houdini is not working.

My steps were:
=================
At maya..

– selected all groups from maya outliner, deleted all history.
– File-> export select -> path and name -> export

Success..!!

At houdini….

– I made geometry node at scene level.
– inside geometry node i am trying to import 3D model through File node.
– It doesnt show any error but it doesnt import even a single vertex.


So Can anybody please explain HOW TO IMPORT 3D MODEL FROM MAYA TO HOUDINI WITH ALL GROUPS…??

===============================================================

For experiment i am attaching a very basic file so anyone of you can try this at any moment and guide me…

– file is a basic maya file with 3 groups ( sphere, cone, box ).
– another file is fbx export


Houdini version: 11.0.658
Maya Version : 2011


Attachments:
test.rar (25.7 KB)

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You don't actually import FBX that way in Houdini. If you go to File>Import>Filmbox FBX that is how you bring in external FBX data to Houdini using this menu.
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