Particle rendering

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Hi, im just curious:

Im rendering lots of particles ( 30 mil).
After Depth Map generation, it takes some time to start actual rendering process (loading geometry?), that process takes some time.
What I want to say is that, this process is single threaded, so making it multithread would make pretty huge performance increase, because most of render time is used in this process.

Is it supposed to be like that? If yes, then why?

Thanks in advance,
Tom
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are you using delayed loads?
I usually use these if my particle count is high.
Bhavesh Pandey.

https://bhaveshpandey.io [bhaveshpandey.io]
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Yes, but im wondering why it is using only 1 core for loading particles in mantra.
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