bullet documentation

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Bullet and I aren't friends just yet.
I used to know my way around the good old RBD solver but i don't want to miss out on all the bullet speed. However, Bullet obviously needs another approach and i haven't been able to find good documentation yet on how to use bullet in houdini.
The only example file illustrates the use of gluecluster but i can't get a simple simulation like this to work:
A prefractured “wall” as a RBD Glue object that gets smashed by a static object that's been keyframed to move through the wall. This works fine with the RBD engine but not with bullet.

Do you guys have any advice on how to get more familiar with the bullet solver?
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