attenuation in liquid

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The attenuation in the refraction tab doesn't act like i want it to. For example it doesn't attenuate the object inside the liquid.

I have a glass with straw filled with some sort of dark juice. The straw appears clear at all times even when attenuation is high.

I'm using surfacemodel
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are your liquid i closed surface. ex. like a sphere/box and not a 2D-plane?

any render or scene to illustrate your problem?
Edited by - April 26, 2012 20:22:36
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send a test file.
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