Hi,
This is a general question with regards to animation performance.
1. does it make sense to drop a capture region inside a geo instead of using bones?
2. Is capturing better than using a lattice?
3. Where are the benefits of using metaballs instead bones.
4. Are there any benefits by a simple copy referencing of a null object to a transformSop.
thanks! for any suggestions
Animation rig performance question
1530 0 1- mickyblue
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