Animation rig performance question

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Hi,

This is a general question with regards to animation performance.

1. does it make sense to drop a capture region inside a geo instead of using bones?

2. Is capturing better than using a lattice?

3. Where are the benefits of using metaballs instead bones.

4. Are there any benefits by a simple copy referencing of a null object to a transformSop.

thanks! for any suggestions
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