Updated for H12 graciously provided by Frederic Servant.
Linux 64bit:
http://www.digitalcinemaarts.com/dev/SOP_PDC/download/Houdini_PDC_v1.5.3_H12.0.tar.gz [digitalcinemaarts.com]
Source code:
http://www.digitalcinemaarts.com/dev/SOP_PDC/src/Houdini_PDC_src_v1.5.3.tar.gz [digitalcinemaarts.com]
::=>Mark
PDC SOP Import/Export for Houdini 12
6789 4 3- xiondebra
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- Alejandro Echeverry
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Thank you!!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
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http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
- patar
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- csp
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- Joined: Oct. 2009
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i have to export my particles for houdini with pdc to maya but in maya you can set only one attribute for rotation and you can select radians or degrees, you can use normals and works fine but what I have in houdini is both normal and up vectors to get the proper orientation when I am doing instancing inside Houdini, how can combine these two vectors to a single one in order to be used from pdc plugin inside maya?
- csp
- Member
- 230 posts
- Joined: Oct. 2009
- Offline
i have to export my particles for houdini with pdc to maya but in maya you can set only one attribute for rotation and you can select radians or degrees, you can use normals and works fine but what I have in houdini is both normal and up vectors to get the proper orientation when I am doing instancing inside Houdini, how can combine these two vectors to a single one in order to be used from pdc plugin inside maya?
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