OpenGL Render.. Bug ?

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Hello. I discovered the OpenGL Render Node. But I have some problems.
I´d like to render a sequence in wireframe, but no matter
what parameter I select from the “Shading Mode”, it will always render
in “Smooth shaded” Mode. The rendering also doesn´t take my materials
into account. I use a Mantra surface with a red diffuse color. It´s
displayed correctly in the viewport but the GL rendering uses the
default Houdini Material. Any help is appreciated.
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Did you solve this?
I believe you can force objects to render wireframe under their obj render tab.


I can't even find the openGL render node.
Where is it?
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Have you tried the

wren1 render node?
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