Hello. I discovered the OpenGL Render Node. But I have some problems.
I´d like to render a sequence in wireframe, but no matter
what parameter I select from the “Shading Mode”, it will always render
in “Smooth shaded” Mode. The rendering also doesn´t take my materials
into account. I use a Mantra surface with a red diffuse color. It´s
displayed correctly in the viewport but the GL rendering uses the
default Houdini Material. Any help is appreciated.
OpenGL Render.. Bug ?
1969 2 1- netfrag-sam
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