Alembic export from Houdini to Maya, motion blur problem

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Hi guys,
I'm trying to export a bgeo mesh fluid sequence to maya 2013 using alembic. Import in maya works well, but it seems that the velocity vector from Houdini are not well interpreted in maya, they are all pointing to the center of the object. And when I'm rendering it in Maya with Motion Blur = crash (or motion blur centered to the object).
The only way I found to solve this is using .bin export plugin, but I would prefer to use alembic.

Thanks in advance for your help,
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Marc
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