I'm working on a project where I want to take an image of a layout of a city and use each block to populate it with what I want.
What i'm having trouble with is being able to separate out the shapes the trace gives me into something I can use. I've been trying to mess with the foreach node and putting transforms in it to test but it's not quite working out. When I go inside i see one of the traced shapes transformed, but rotated as if it's still part of the whole image (wrong pivot).
Ultimately i'd like to extrude each one out at a random height and use it as a sort of bounding box to fill with assets
Now I have a problem that doesn't seem to be usage related as far as I can tell.
I'm pointFromVolume'ing each building and populating it with boxes, but for some reason the point cloud isn't completely filling up all the buildings.
I also had a sort of method question. After I get all the buildings filled in, I don't need the points in the middle. I think there could also be another way to build them up in the first place, but what would be a good way to clear out the middle?
My problem is now that half my building gets flipped on the negative z axis. I included pics of one of the buildings with the point normals and then what the modules look like on it.
Any help is appreciated once again
Uploading the file but I can't seem to upload OBJ's