Camera animations

   10826   4   1
User Avatar
Member
19 posts
Joined: Sept. 2011
Offline
Camera animations,

Hello, is there a good tutorial about camera animation?
Because I find these very difficult to setup. I get strange rollovers

:?:
Ton
User Avatar
Member
390 posts
Joined: Jan. 2012
Offline
Not sure what you mean by rollovers, but if you shift click on the parameters it will open up the channel editor and you'll see that by default all animation is set to bezier if thats what you mean.

Not sure how everyone else works, but I like to add a null or two above the camera and animate there. This doesn't really matter so much, but it's much easier to get a more realistic rig that way. I don't know of any tutorials though.
.
User Avatar
Member
19 posts
Joined: Sept. 2011
Offline
Thanks zdimaria, for your answer.

Very nice work you make.

What I mean is, moving the camera around from one point to another point in the camera makes a wave movement.. also the cameras are very difficult to see in the viewports, top, side views. Can Houdini display the motion path of the cameras in the viewport, side, topviews.
For a turntable animation I have also used a null for the camera to look at, this works good.
when I want to fly over and in a building is this also done with a null ?
User Avatar
Member
30 posts
Joined: Oct. 2009
Offline
this should help

http://forums.odforce.net/index.php?/topic/8085-visualise-camera-path/ [forums.odforce.net]
mpejak
User Avatar
Member
19 posts
Joined: Sept. 2011
Offline
Thank you very much. stange that it isnt standard in Houdini
  • Quick Links